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How to import ORIGINAL coc village to ultrapowa?

Discussion in 'Clash of Clans Underground' started by midler, May 8, 2016.

  1. Wow... didn't know that all this work was already made :D
    So... i guess that the private key was hard-coded? well, if it isn't, it should be always different...
    Anyway, glad to see that the development is still really active

    P.S. Can anyone advice me a good C/C++ compiler? I'm lacking one atm as I bought new pc, but the last i had was really bad...
  2. Thank you, i'll give it a look when i (finally) get to home :)
  3. #24 midler, May 18, 2016
    Last edited: May 18, 2016
    Guys, please help.. I am using Proxy and have unknown data in console... It is not hex but it looks like hex (I mean when decoding this text as HEX, uknown characters appair). Example:

    5e310034eb000000004128000000000000004a0077d74c000000000000000000000000000004b00000003c01000020d981bc0000789ca55d4d6f234972fd2f . . . (Long data) . . . 73776790234934400000033

    I know that after 5e310034eb0000 there is plain text.. What can I do?

    How to decode this?

    Tried XOR and other convertings but don't worked... It needs some steps that I don't know. Please somewone help me.

  4. So is it at all possible to "import" Village from SC servers to USC?
  5. yes, but forum DIED -_- no one answers
  6. It's that many people (me included) don't kow how to do that. I csn only suggest to make them from scratch with a base maker program.
  7. There is CoCSharp (Ultrapowa server anternative). It has pretty good code. It decompiles OwnHomeData into readable .json file and copies file into Village directory. But as I saw and tested visitedhomedata has different length of data and needs own packet size setup. Any way, that is good start for now to be able to know more about data decryption :) Suggest you to see FICTURE7's CoCSharp code on github.
  8. You found the solution by yourself XD
  9. No, it is OwnHomeData. Yes, it decrypts OwnHomeData but i want to decrypt VisitedHomeData that has different length. I am trying to implement that but it's hard :/

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